
- BGG rank
- BGG #7,606
- BGG rating
- 7.3
Le Plateau
- 2–6 players
- 30–120 min
- Complexity 2.6/5
- 2021

Rules assistance for Minnesota Whist
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 4 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Minnesota Whist is a board game for 4 players. Its main mechanics are Auction / Bidding, Team-Based Game, and Trick-taking.
This game, similar to Whist, is mostly played in Minnesota and South Dakota and was brought there by settlers from Norway. It is extremely similar to a Scandinavian game, often listed in English language card game books under the name Norwegian Whist. There are four players in two fixed partnerships. Using a standard 52 card pack and no trumps. High / Low Bids Each hand is played either "high" or "low". If it is played "high", the partnership that takes at least 7 of the 13 tricks scores points. If it is played "low", a partnership must take 6 or fewer tricks to avoid losing points. With High bid, when all 13 tricks have been played, the side which won more tricks scores 1 point for each trick they won in excess of 6. While with low bid, the side which won more tricks loses 1 point for each trick they have in excess of 6. End of the Game The partnership which first reaches 13 points wins the game. This takes several deals. Variations South Dakota Whist This version has different scoring than Minnesota Whist. If players win fewer than 7 tricks while bidding high, they lose 1 point for each trick below 7. The other team does not score. If everyone bid low, the team that takes 7 or more tricks loses one point for each trick in excess of 6. The game is played to 11 points rather than 13.
Minnesota Whist supports 4 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Minnesota Whist has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Minnesota Whist belongs to these categories: Card Game. Its main mechanics are Auction / Bidding, Team-Based Game, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Minnesota Whist as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.