
- BGG rank
- BGG #8,800
- BGG rating
- 7.4
Mint Tin Pirates
- 2 players
- 5 min
- Complexity 1.2/5
- 2014

2015
Rules assistance for Mint Tin Mini Apocalypse
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Mint Tin Mini Apocalypse is a board game released in 2015 for 2 players, 5–10 minutes per game, and ages 10 and up. It was designed by David Rene Miller and Kate Beckett and its main mechanics are Dice Rolling and Area Majority / Influence.
A simultaneous 2 player game of surviving the apocalypse all in 5 to 10 minutes. It’s a nice day in Meepleton. You & friends are enjoying the day without a care in the world . . . BOOM! Transformers blow, cars crash, people fall to the ground unconscious. Phew! You’re wobbly but okay. RAWR! Nearby a giant, heinous monster wreaks havoc! Get your friends to the school's forgotten fallout shelter. Game Setup Dump out tin, choose a color, place 4 meeps laying down & 1 standing on your side of tin. Grab matching dice. Tin is the Fallout Shelter (FoS). Stand monster a few inches from FoS with green die behind it, 6 facing up. Place 2 white supply boxes between the FoS & nefarious monster. Game Play Get your meeps to their feet, stay on yours, secure the FoS, get 1 supply box & seal the FoS! Your actions are on 7s & you need 1 standing meep to help your single meeps or to knock down others. FoS holds a max of 7 meeps. Start game & roll your dice. Standard game is simultaneous rolling, not turn-based. On a 7 you can: Stand 1 meep (if none standing) Help 1 meep to its feet Help 1 standing meep into FoS Knock down 1 standing opponent Toss 1 opponent out of FoS (you need 1 in) BUT place them standing up outside FoS Send out RECON PAIR from the FoS to get 1 supply box Stand 1 knocked down meep in RECON PAIR Knock down 1 meep in RECON PAIR Drag 1 supply box into FoS with standing RECON PAIR Seal FoS – Close lid with at least 4 of your meeps in & 1 supply box for the WIN! What about the monster? Three game modes – Decide before you start: UHOH or OMG or CRA-CRA! UHOH activates monster die as soon as a supply box gets into the FoS. This is standard play. Once activated, player rolling doubles of monster die’s face-up number has to turn monster die down 1. A double 6 turns monster die to 5, a double 5 turns it to 4 & so on. When monster die is on 1, snake eyes (double 1s) ends game. Monster gets in FoS & eats you! BUT . . . either player can be a hero by tossing 1 of their outside standing meeps onto monster die! That meep is forever gone (but not forgotten). However, next double 1s ends the game unless another jumps on. Sacrificing a meep doesn’t need a 7 & can be done in or out of FoS but only when monster die is on 1. OMG mode activates monster die when the game starts. Faster game but it sucks to be human.
Mint Tin Mini Apocalypse supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mint Tin Mini Apocalypse is 5–10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mint Tin Mini Apocalypse for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mint Tin Mini Apocalypse has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mint Tin Mini Apocalypse belongs to these categories: Real-time and Science Fiction. Its main mechanics are Dice Rolling and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mint Tin Mini Apocalypse are: David Rene Miller and Kate Beckett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mint Tin Mini Apocalypse as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.