
- BGG rank
- BGG #9,716
- BGG rating
- 6.9
Pralaya
- 2–5 players
- 20 min
- Complexity 1.3/5
- 2015

Rules assistance for Miraris: Fallen Soul
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Miraris: Fallen Soul is an expansion for Miraris released in 2018 for 3–6 players, 10–20 minutes per game, and ages 8 and up. It was designed by Y. Ohashi and its main mechanics are Variable Player Powers, Simultaneous Action Selection, and Betting and Bluffing.
Fallen Soul (落ちた魂) is a promo card for Miraris distributed starting at some events in 2018, such as "Domina Collection" held on 12/23 at Yellow Submarine in Akihabara. This role card has the number zero, meaning it acts before the cards in the main set. It is worth ten points on its own, and has you pick another role card at random and follow the rules for that card. —user summary
Miraris: Fallen Soul supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Miraris: Fallen Soul is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Miraris: Fallen Soul for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Miraris: Fallen Soul belongs to these categories: Expansion for Base-game. Its main mechanics are Variable Player Powers, Simultaneous Action Selection, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Miraris: Fallen Soul are: Y. Ohashi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Miraris: Fallen Soul as an expansion for Miraris. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Miraris to use it. Check that your edition of Miraris is compatible, as some expansions were revised between editions.