Miremarsh: The Iron Crows of Kazhuk Izril
BGG rating
7.8

Expansion for Miremarsh

Miremarsh: The Iron Crows of Kazhuk Izril

2018

Rules assistance for Miremarsh: The Iron Crows of Kazhuk Izril

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 40–60 min
  • 14+

Rules assistant for Miremarsh: The Iron Crows of Kazhuk Izril

What would you like to know?

Answers come from the official rulebook, with the page to check.

Miremarsh: The Iron Crows of Kazhuk Izril is an expansion for Miremarsh released in 2018 for 1–5 players, 40–60 minutes per game, and ages 14 and up. Its main mechanics are Push Your Luck, Trading, and Dice Rolling.

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About the game

The Iron Crows of Kazhuk Izril are elite dwarves from the Dugin Paint Forge dwarf collection. Play as one of the dwarves to defeat the goblins and take back what they have stolen. —description from the publisher

Questions and answers

Miremarsh: The Iron Crows of Kazhuk Izril supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.