Miremarsh
BGG rank
BGG #9,207
BGG rating
7.0

Miremarsh

2018

Rules assistance for Miremarsh

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 40–60 min
  • 14+
  • Complexity 2.3/5

For 1 player

Rules assistant for Miremarsh

What would you like to know?

Answers come from the official rulebook, with the page to check.

Miremarsh is a board game released in 2018 for 1–5 players, 40–60 minutes per game, and ages 14 and up. It was designed by Sam Mercer and Matt Green (I) and its main mechanics are Push Your Luck, Trading, and Dice Rolling.

Expansions

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About the game

A game of evil deeds, death and tentacles! Starting from your home in the Warrens, you and your rival Bog Goblins set out to defeat a party of adventurers, slaughter a unicorn, steal a baby or do something equally evil to prove they are the best and become the Goblin King. However, the deadly swamp of Miremarsh stands in your way. This is your chance to slay the monsters, win glory, and try not to die. Again. Miremarsh is a 40-60 minute game of strategy, skill, resource management and card buying for 1-5 players aged 14+. Players collect equipment items, gold and old bones to buy pets, items or spells to defeat the monsters and overcome traps that stand in their way to the final quest. Each game starts with a set amount of goblins available to the players which they use up as they are eaten or killed by the denizens of the swamp. The player then re-emerges as a new goblin to continue the quest. Tiles are turned over and monsters, traps and gateways are unveiled allowing players to become more familiar with their environment as the game goes on. With some push your luck dice rolling as well as competitive horseplay the player who completes the final quest first is the winner. Microbadge:

Questions and answers

Miremarsh supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.