
- BGG rank
- BGG #3,838
- BGG rating
- 6.6
The Enchanted Tower
- 2–4 players
- 15–25 min
- Complexity 1.1/5
- 2012

2009
Rules assistance for Mirror Mansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mirror Mansion is a board game released in 2009 for 2–4 players, 20 minutes per game, and ages 6 and up. It was designed by Inka Brand and Markus Brand and its main mechanics are Roll / Spin and Move, Memory, and Betting and Bluffing.
Story: The small, friendly vampire Victor is in his huge castle, and has misplaced many of his items. Fortunately, there are many mirrors that can be used to find these things without him having to move in all there rooms. The game box with a coverage forms the castle. On each side, there are three windows. One stays open, the others are filled with images of the items to find - but visible only from the inside of the box. There are also 4 mirrors which can be stuck into the box (at 45 degree angles), which make it possible to see any of the items when looking through the one open window into the castle. There's also a door (used with the advanced rules) that can block the view. Players in turn roll a die, and move Victor along a track at the top of the box. The space he's landing on show what item he now has to find. He may move up to 3 mirrors, then peek through the open window. If the wrong item shows up, it's the next players turn. But when the correct item is seen, he gains one blood token; afterward, that item and the open window switch places. The other players may gain a blood token, too. After the active player has set up the mirrors, but before he looks to the window, they may predict whether the correct item shows up. If they guess right, they gain a drop. The player that first collects a set number of blood tokens (depending on number of players) wins the game.
Mirror Mansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mirror Mansion is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mirror Mansion for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mirror Mansion has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mirror Mansion belongs to these categories: Children's Game. Its main mechanics are Roll / Spin and Move, Memory, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mirror Mansion are: Inka Brand and Markus Brand. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mirror Mansion as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.