
- BGG rank
- BGG #12,516
- BGG rating
- 6.2
Carrier Strike!
- 2–4 players
- 45 min
- Complexity 1.4/5
- 1977

2003
Rules assistance for Mission Command Sea
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mission Command Sea is a board game released in 2003 for 2 players, 30 minutes per game, and ages 8 and up. Its main mechanics are Race, Roll / Spin and Move, and Dice Rolling.
Based on the Milton Bradley classic Carrier Strike!. Outmaneuver your opponent. Destroy the enemy fleet. Lead your carrier force to victory! You are the commander of an elite naval fleet. Your mission is to sink your enemy's carrier using your destroyers and fighter squadron. Launch your planes from the carrier armed with harpoon missiles that you can fire at enemy ships. Or send them out with sidewinder missiles that will aid their efforts when caught in a dogfight. Strategically move your destroyers to intercept enemy fire or to fire on the enemy fleet. Hit the enemy's carrier twice and victory is yours. Contents: 20x30 gameboard, 2 carriers, 4 destroyers, 16 fighters with stands, 4 plastic islands with cardboard shallows, 2 Admiral cards, 14 cardboard sidewinder missiles, 14 cardboard harpoon missiles, 8 dice, and instructions. Part of the Mission Command series.
Mission Command Sea supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mission Command Sea is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mission Command Sea for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mission Command Sea has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mission Command Sea belongs to these categories: Wargame, Nautical, and Modern Warfare. Its main mechanics are Race, Roll / Spin and Move, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Mission Command Sea as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.