
- BGG rank
- BGG #8,151
- BGG rating
- 6.4
Dogfight
- 2–4 players
- 45 min
- Complexity 1.5/5
- 1963

1977
Rules assistance for Carrier Strike!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Carrier Strike! is a board game released in 1977 for 2–4 players, 45 minutes per game, and ages 8 and up. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Grid Movement.
This game pits two aircraft carrier task forces against each other; each player has two carriers loaded with 6 torpedoes and 4 aircraft. Pilots are represented by ratings which are embarked on the aircraft when launched. The carriers move with a special die which gives each carrier a 50-50 chance of either moving forward one or turning 60 degrees. The aircraft move with a normal d6. If they manage to manoeuvre at torpedo run distance from an enemy carrier (6 hexes), drop their torpedoes. These move inexorably one space per turn so the only defence is manoeuvring. If the aircraft get within dogfight distance of each other (4 hexes), they may engage in a dogfight, which uses cards (a better pilot rating gives you extra cards) --it also forces the torpedoes to be dropped, so sacrifice dogfights are a viable tactic. If you run out of torpedoes, you may kamikaze your aircraft. An amusing tactical simulation, very simple and fast-playing, with nice bits to boot. Remade in to Mission Command Sea.
Carrier Strike! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Carrier Strike! is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Carrier Strike! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Carrier Strike! has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Carrier Strike! belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Carrier Strike! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.