
- BGG rank
- BGG #2,654
- BGG rating
- 6.5
Space Cadets
- 3–6 players
- 60–120 min
- Complexity 2.8/5
- 2012

Rules assistance for Mission Control: Critical Orbit – Crisis Command
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mission Control: Critical Orbit – Crisis Command is an expansion for Mission Control: Critical Orbit released in 2023 for 2–4 players, 15–20 minutes per game, and ages 12 and up. It was designed by Corey Andalora and Donnie Coleman and its main mechanics are Dice Rolling, Cooperative Game, and Pattern Building.
Crisis Command is the first large expansion for Mission Control: Critical Orbit. It adds (1) three new City Boards (one for each mission control station); (2) a deck of System Check event cards for use by the Mercury III player; and (3) three new Conduit tiles with new shapes and mechanics.
Mission Control: Critical Orbit – Crisis Command supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mission Control: Critical Orbit – Crisis Command is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mission Control: Critical Orbit – Crisis Command for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mission Control: Critical Orbit – Crisis Command belongs to these categories: Puzzle, Expansion for Base-game, and Space Exploration. Its main mechanics are Dice Rolling, Cooperative Game, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mission Control: Critical Orbit – Crisis Command are: Corey Andalora and Donnie Coleman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mission Control: Critical Orbit – Crisis Command as an expansion for Mission Control: Critical Orbit. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mission Control: Critical Orbit to use it. Check that your edition of Mission Control: Critical Orbit is compatible, as some expansions were revised between editions.