
- BGG rank
- BGG #3,941
- BGG rating
- 7.6
Ascending Empires: Zenith Edition
- 1–4 players
- 60–90 min
- Complexity 2.9/5
- 2024

2026
Rules assistance for Mission: Drive
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mission: Drive is a board game released in 2026 for 1 player, 30–40 minutes per game, and ages 14 and up. It was designed by Ian Cooper (I) and Dan Manfredini and its main mechanics are Grid Movement, Solo / Solitaire Game, and Scenario / Mission / Campaign Game.
Race through crowded streets as an elite spy, taking down enemy agents without crashing, harming civilians, or running out of time. Gain upgrades, face the final boss, and escape in style! Each game consists of three missions where you must take out all the Project V.I.P.R. vehicles while avoiding civilian casualties. After the third mission, you'll face a final boss. You'll use movement cards to weave through traffic and shoot enemies, but use them wisely -- when you run out or take too much damage, you lose the game. —description from the publisher
Mission: Drive supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mission: Drive is 30–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mission: Drive for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mission: Drive has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mission: Drive belongs to these categories: Spies / Secret Agents. Its main mechanics are Grid Movement, Solo / Solitaire Game, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mission: Drive are: Ian Cooper (I) and Dan Manfredini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mission: Drive as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.