
- BGG rank
- BGG #24,572
- BGG rating
- 5.9
Débrouille-toi!
- 2–6 players
- 15–30 min
- Complexity 1.0/5
- 2017

2016
Rules assistance for Mission Impractical
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mission Impractical is a board game released in 2016 for 3–5 players and ages 12 and up. It was designed by Hilko Drude and its main mechanics are Storytelling.
You are on a secret mission and may not talk about it. The only hint about your goal is the equipment you're bringing. Can you use it to give your friends the information they need? Who will be the first to see through your cunning plan, and who can tell the best story about it? If you pick, say, the trampoline, motorcycle helmet, water wings and a clothesline, what is your mission? Are you planning to... Impress the in-laws? Jump from a plane? Get past a bouncer? Put the kids to bed? How creative are you, and how creative do the other players think you are? Mission Impractical is the party game about not knowing your limitations and forgetting all about the laws of physics. In more detail, four mission cards are placed on the table. The active player draws a number to see which mission they have to fulfill, then selects four out of sixteen available item cards to give clues as to what that mission is. Each other player tells a story that explains what they think the plan might be, then the active player reveals the real plan. For each player that guesses correctly, both the guesser and the active player receive a point. A player who guesses correctly before the fourth item is chosen receives a bonus — but only one such point is available per round, so be quick!
Mission Impractical supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Mission Impractical for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mission Impractical has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mission Impractical belongs to these categories: Humor and Party Game. Its main mechanics are Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mission Impractical are: Hilko Drude. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mission Impractical as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.