
- BGG rating
- 8.9
Modern Tactics: British Forces Expansion
- 1–2 players
- 60–300 min
- 2026

2025
Rules assistance for Modern Tactics #1: Afghanistan
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Modern Tactics #1: Afghanistan is a board game released in 2025 for 1–2 players, 60–300 minutes per game, and ages 14 and up. It was designed by Shayne Logan and its main mechanics are Dice Rolling, Hexagon Grid, and Solo / Solitaire Game.
Modern Tactics: Afghanistan is a platoon-level system for asymmetric combat (2006–2009). Alternating impulse play captures battlefield friction as coalition patrols trade actions with a nimble insurgency across villages, vineyards, compounds, and wadis. Spend impulses to move, fire, breach, rally, or call support—your opponent answers, action for action. Leaders extend command and steady morale; suppression and opportunity fire punish overexposure. Vehicles and air power slot cleanly into infantry fights: LAVs, MRAPs, tanks, mortars, off-board artillery, and gunships. Civilians, unknown contacts, IEDs, and rules of engagement keep the battlespace tense and human, rewarding careful positioning and measured tempo. The scenario set ranges from raids and convoy escorts to set-piece assaults. Game info: ~50 m per hex, turns of a few minutes; hex-and-counter with alternating impulses, leadership & morale, suppression, breaching, vehicles, OBA/air; scenario-driven.
Modern Tactics #1: Afghanistan supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Modern Tactics #1: Afghanistan is 60–300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Modern Tactics #1: Afghanistan for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Modern Tactics #1: Afghanistan has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Modern Tactics #1: Afghanistan belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Modern Tactics #1: Afghanistan are: Shayne Logan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Modern Tactics #1: Afghanistan as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.