
Rules assistance for Monolith's Call: Night Terrors Faction
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 30–60 min
- 12+

Rules assistant for Monolith's Call: Night Terrors Faction
What would you like to know?
Answers come from the official rulebook, with the page to check.
Monolith's Call: Night Terrors Faction is an expansion for Monolith Arena released in 2025 for 2–4 players, 30–60 minutes per game, and ages 12 and up. It was designed by Paul Brendan Brown and its main mechanics are Variable Player Powers, Hand Management, and Tile Placement.
About the game
Monolith's Call: Night Terrors Faction is an unofficial, fan-made expansion for Monolith Arena which adds one new army: Night Terrors, creatures of the night that gain power and abilities with Darkness Orders. Command Werewolves, Ghouls and Ghosts. Includes 35 army tiles, 24 tokens, 3 Reference Sheets. This is the same army also bundled in Monolith's Call: Arena Pack Three. It is only available from print on demand. Monolith Arena is required to play this product. This is not an official product of Portal Games. —description from the publisher
Designers
Publishers
- Stellar Wake Games
Questions and answers
Monolith's Call: Night Terrors Faction supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Monolith's Call: Night Terrors Faction is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Monolith's Call: Night Terrors Faction for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Monolith's Call: Night Terrors Faction belongs to these categories: Fantasy, Fighting, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Monolith's Call: Night Terrors Faction are: Paul Brendan Brown. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Monolith's Call: Night Terrors Faction as an expansion for Monolith Arena. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Monolith Arena to use it. Check that your edition of Monolith Arena is compatible, as some expansions were revised between editions.