Mood Swings
BGG rank
BGG #14,560
BGG rating
6.8

Mood Swings

2026

Rules assistance for Mood Swings

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 5–30 min
  • 13+
  • Complexity 1.3/5

For 2 players

Rules assistant for Mood Swings

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mood Swings is a board game released in 2026 for 2–4 players, 5–30 minutes per game, and ages 13 and up. It was designed by Mark Rosewater and its main mechanics are Take That, Card Play Conflict Resolution, and Deck Construction.

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About the game

A collectible trading card game for 2-4 players that uses a single deck of 45 cards. Players take turns playing mood cards to score the most points at the end of each round. The first player to win 3 rounds is the winner of the game. Mood Swings has fun card interactions, adaptability, collecting, and trading—but in the style of a traditional card game, something you could buy off the shelf and play immediately. While there's no necessary deck building, it's still a trading card game, which means each deck is not the same. You will get 45 cards (23 common, 14 uncommon, 6 rare, and 2 mythic rare cards), all randomized. If you go to your friend's house and play their copy of Mood Swings, the cards won't all be the same. You'll recognize some of the cards, but others will be new to you. The game, as Magic's creator Richard Garfield likes to describe trading card games, is "bigger than the box," meaning each game uses some of the pieces but not all of them. In total, Mood Swings has 133 cards—48 commons, 40 uncommons, 30 rares, and 15 mythic rares. Each copy of Mood Swings will include 45 of those 133 cards. The game uses Magic's five colors, and the art on the cards are all sketches from published Magic art, but the cards each represent an emotion or mood.

Questions and answers

Mood Swings supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.