
- BGG rank
- BGG #3,097
- BGG rating
- 7.4
Smash Up: What Were We Thinking?
2017
Rules assistance for Smash Up: What Were We Thinking?
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 45 min
- 14+
- Complexity 2.3/5
For 2 players

Rules assistant for Smash Up: What Were We Thinking?
What would you like to know?
Answers come from the official rulebook, with the page to check.
Smash Up: What Were We Thinking? is a board game released in 2017 for 2–4 players, 45 minutes per game, and ages 14 and up. It was designed by Paul Peterson and its main mechanics are Variable Player Powers, Hand Management, and Take That.
About the game
Description from the publisher: Never let a cute face fool you, there's a beatin' awaiting you behind those cuddly smiles (didn't Pretty Pretty Smash Up teach you anything?!?!) But it doesn't end there, if you survive the onslaught of the teddy bears, you have rock stars, grannies, and explorers awaiting… seriously, what were we thinking? Smash Up: What Were We Thinking returns to the wild randomness of the early days of Smash Up. By combining this expansion with your Smash Up sets, will you take Zombie Rock Stars against Explorer Dinosaurs? What about Time Travelling Grannies versus Teddy Bear Vampires? It’s all possible now! All your dreams can finally come true!
Mechanics
Designers
Publishers
- Pegasus Spiele
- Hobby World
- uplay.it edizioni
- IELLO
- Alderac Entertainment Group
Questions and answers
Smash Up: What Were We Thinking? supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Smash Up: What Were We Thinking? is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Smash Up: What Were We Thinking? for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Smash Up: What Were We Thinking? has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Smash Up: What Were We Thinking? belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Smash Up: What Were We Thinking? are: Paul Peterson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Smash Up: What Were We Thinking? as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.