Smash Up: What Were We Thinking?
BGG rank
BGG #3,097
BGG rating
7.4

Smash Up: What Were We Thinking?

2017

Rules assistance for Smash Up: What Were We Thinking?

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 14+
  • Complexity 2.3/5

For 2 players

Rules assistant for Smash Up: What Were We Thinking?

What would you like to know?

Answers come from the official rulebook, with the page to check.

Smash Up: What Were We Thinking? is a board game released in 2017 for 2–4 players, 45 minutes per game, and ages 14 and up. It was designed by Paul Peterson and its main mechanics are Variable Player Powers, Hand Management, and Take That.

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About the game

Description from the publisher: Never let a cute face fool you, there's a beatin' awaiting you behind those cuddly smiles (didn't Pretty Pretty Smash Up teach you anything?!?!) But it doesn't end there, if you survive the onslaught of the teddy bears, you have rock stars, grannies, and explorers awaiting… seriously, what were we thinking? Smash Up: What Were We Thinking returns to the wild randomness of the early days of Smash Up. By combining this expansion with your Smash Up sets, will you take Zombie Rock Stars against Explorer Dinosaurs? What about Time Travelling Grannies versus Teddy Bear Vampires? It’s all possible now! All your dreams can finally come true!

Questions and answers

Smash Up: What Were We Thinking? supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.