
- BGG rank
- BGG #894
- BGG rating
- 7.1
Tash-Kalar: Arena of Legends
- 2–4 players
- 30 min
- Complexity 2.8/5
- 2013

2013
Rules assistance for Morelli
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Morelli is a board game released in 2013 for 2 players, 45 minutes per game, and ages 8 and up. It was designed by Richard Moxham and its main mechanics are Square Grid, Grid Movement, and Pattern Building.
Morelli (named for a character in Julio Cortázar's novel Hopscotch) is played on a board divided into 13 x 13 squares and coloured in concentric bands with the successive shades of the rainbow: outermost band of 48 squares in red, through orange, yellow, etc., to a single central cell (the Throne) in violet. Two players — Black and White — begin the game with 24 stones each, disposed initially on the red band, and take turns to move one stone at a time. Stones enjoy the freedom of chess Queens, except that with every move they must come to rest on a band closer to the Throne. A stone flanked by two adverse stones (either orthogonally or diagonally) is captured and defects to the other player. The aim is to capture the Throne for one's own King by completing a 'frame' (i.e., a rotationally-symmetrical arrangement of four stones) around it at any distance. The Throne may change hands any number of times in the course of play, but whichever side's King is in occupation at game's end (i.e. when one player, on his turn, has no available move) is the winner. If the Throne remains neutral throughout, the game is drawn. Online Play Boardspace.net Real time or turn based, against humans or robots Littlegolem.net Turn-based Mindsports.nl Turn-based Against Stephen Tavener's AI at http://mrraow.com/index.php/aiai-home/ (Java 8 required) Mobile Apps Boardspace.net local multiplayer or online, IOS Boardspace.net local multiplayer or online, Android Similar to: Ming Mang played on NxN board (8x8 for ToyToyToy version) Othello different setup and play, but same type of conversion capture. (Designer clarification) Neither Ming Mang nor Othello. That's to say: one can see (sort of) why these supposed similarities were posted - initial board set-up resembling Ming Mang (though not really any longer since the May 2015 update), custodial capture as in Othello (though even then with major differences) - but actually these analogies are not very different from saying that soccer = American football = hockey because all are ball games played by teams of 11 on rectangular fields of similar size. You may or may not be a fan of Morelli, but either way there's no escaping the fact that in its gameplay it's just about as unlike any other Abstract as you can get.
Morelli supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Morelli is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Morelli for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Morelli has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Morelli belongs to these categories: Abstract Strategy. Its main mechanics are Square Grid, Grid Movement, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Morelli are: Richard Moxham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Morelli as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.