
- BGG rank
- BGG #319
- BGG rating
- 7.9
Star Realms: Frontiers
- 1–4 players
- 20–45 min
- Complexity 1.9/5
- 2018

2018
Rules assistance for Mosquitozzz
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mosquitozzz is a board game released in 2018 for 2–4 players, 20–40 minutes per game, and ages 10 and up. It was designed by Stefan Bürger and Christopher Mann and its main mechanics are Take That, Cooperative Game, and Deck, Bag, and Pool Building.
It's a balmy summer evening, and you're sitting with your family on the terrace, playing a few games. A perfect evening — that comes to a sudden end as a flock of mosquitos is lured by the light of your lamp! In Mosquitozzz, you have to fight off the attack of this swarm to lose as little of your blood as possible. To keep yourself from being stung, you cover yourself with many repellents, and if all else fails, you still have your hand ready to slay the attackers. How will you defend yourself against the mosquitos? Mosquitozzz can be played either competitively or co-operatively. - Game play Each player has his own set of cards. At the beginning of the game each player draws 5 cards from his deck. In the player's turn these cards can be used to avoid the attacks of the mosquitoes. Then they go on an individual discard pile. At the end of the turn the player chooses one new card from a set of stronger "experience cards". This new card also goes on the player's individual discard pile. When the player runs out of cards in his deck he grabs his discard pile, shuffles the cards and builds a new deck. At the end of a turn the player sends all remaining mosquito cards from his hand into the swarm and gives the lamp card to another player. The swarm follows the light and then attacks this player. Before the active player can defend himself against the swarm the other players have the opportunity to play one concealed card. They can either play a mosquito card which will reinforce the swarm or a defense card to support the active player (e.g. in the co-operative play). - "Slap your luck" While defending against the mosquitoes the player can play a card named "Flache Hand". Normally you play at least one card of this kind in your turn. If you do, you take a number of markers inside your hands, shuffle them and slap them on the table. The markers show a living mosquito on one side and a dead mosquito on the other side - so this slap determines how many mosquitoes finally survive the player's defense. It is allowed to play multiple cards "Flache Hand" in a row. - Target of the game Each player starts with 10 drops of blood (wooden). Competitive play: The game ends when one player runs out of blood. The player who has the most blood drops left wins the game. Co-operative play: The players win the game as a team if no player runs out of blood until the deck of "mosquito cards" is empty.
Mosquitozzz supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mosquitozzz is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mosquitozzz for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mosquitozzz has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mosquitozzz belongs to these categories: Card Game and Animals. Its main mechanics are Take That, Cooperative Game, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mosquitozzz are: Stefan Bürger and Christopher Mann. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mosquitozzz as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.