Pixel Glory: Light & Shadow
BGG rank
BGG #13,894
BGG rating
7.3

Pixel Glory: Light & Shadow

2018

Rules assistance for Pixel Glory: Light & Shadow

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30 min
  • 13+
  • Complexity 1.8/5

For 1 player

Rules assistant for Pixel Glory: Light & Shadow

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Answers come from the official rulebook, with the page to check.

Pixel Glory: Light & Shadow is a board game released in 2018 for 1–4 players, 30 minutes per game, and ages 13 and up. It was designed by Frank Alberts and Russell Ng and its main mechanics are Take That, Auction / Bidding, and Cooperative Game.

Expansions

Similar games

About the game

Description from the publisher: Stand alone sequel & expansion to Pixel Glory! New features include: Two new elements! Light and Shadow. Fully revamped dungeon phase New player health system Cooperative, hidden traitor, and solo game modes. Team up with fellow wizards to vanquish the sinister monsters that lurk in the dungeon, and save the nearby village. This is a noble and honorable quest, and... oh, who are we kidding? In reality, you're a greedy wizard who is all about fame and personal gain, and your fellow wizards are cut from the same cloth! Prevail over your opponents by learning the best spells and using that knowledge to outmaneuver and kill-steal in the dungeon, so you can gain admiration of the townsfolk, fame across the realm, and achieve Pixel Glory. In the first phase, the town phase, players will be drafting spells using an auction mechanic. Players will then take their decks into the second phase, the dungeon phase, where they will work together to defeat monsters; however, only the player that deals the lethal blow will get the fame for it. There is a lot of interaction and engagement due to players fighting over learning the same spells as well as fighting over fame.

Questions and answers

Pixel Glory: Light & Shadow supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.