
- BGG rank
- BGG #22,165
- BGG rating
- 6.7
Bayou Bash
- 2–4 players
- 30 min
- Complexity 1.5/5
- 2021

2015
Rules assistance for Mr. Game!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mr. Game! is a board game released in 2015 for 2–8 players, 30–60 minutes per game, and ages 12 and up. It was designed by Frank DiCola and its main mechanics are Variable Player Powers, Take That, and Roll / Spin and Move.
Mr. Game! is a family-friendly party board game where one player has the power to create permanent rules during the game. MECHANICS: Players use a simple roll-and-move system to navigate the board - roll two four-sided dice, choose one of the options, and move. If you land on a space with an ! on it, you draw a card from the game's singular tall stack of chaotic cards. The ultimate goal of the game is to land on the goal, but the goal can change places during the middle of the game if a special GOAL SWITCH Action card is drawn. CARDS: There are three kinds of cards in Mr. Game! - Actions, Powerups, and Badges. If you draw an Action, you must play it immediately and discard it. If you draw a Powerup, you must play it immediately, but it stays in play and affects your character's natural abilities (sometimes positively, sometimes negatively). If you draw a Badge, you may play it whenever you want, and you are allowed to keep it concealed. TILES: Many cards will bring Tiles into play. These small chipboard squares are essentially movable spaces that can be placed anywhere on the board. They change the layout of the board as soon as the enter play, adding spaces, removing spaces, or transfiguring spaces to have ridiculous, game-altering effects! They can be as simple as another ! space, or they can be as crazy as a Portal that transports you across the board! MR. GAME: Before the game begins, someone must volunteer to be Mr. Game. (They can change their title, but the default is Mr. Game) Players must direct all questions to Mr. Game. This character is in charge of adding permanent rules to the game if the need arises. The game is purposely designed so that the core rules allow you to play but leave out specific details. Mr. Game's job is to fill in these details as the game goes on. The more creative Mr. Game is, the more fun everyone has! Other players at the table are encouraged to suggest ideas, but Mr. Game has the final say. If you don't like how they are "Mr. Game-ing", or they break one of the core tenets of being Mr. Game, just impeach them! Mr. Game! is designed to be simple to learn. If you just read this entire description, you already know how to play! Oh, and if you have a question... well, ask Mr. Game!
Mr. Game! supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mr. Game! is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mr. Game! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mr. Game! has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mr. Game! belongs to these categories: Humor, Children's Game, and Party Game. Its main mechanics are Variable Player Powers, Take That, and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mr. Game! are: Frank DiCola. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mr. Game! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.