
- BGG rank
- BGG #9,886
- BGG rating
- 6.9
Munchkin Shakespeare Deluxe
- 3–6 players
- 60–120 min
- Complexity 2.0/5
- 2017

Rules assistance for Munchkin 7: Cheat With Both Hands
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Munchkin 7: Cheat With Both Hands is an expansion for Munchkin released in 2011 for 3–6 players, 90 minutes per game, and ages 10 and up. It was designed by Steve Jackson (I) and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Munchkin 7: Cheat With Both Hands replaces Munchkin Blender and Munchkin 7: More Good Cards, which are both out of print. More specifically, Cheat With Both Hands reprints Munchkin Blender, but with the brown fantasy Munchkin color scheme instead of the original purple and white; this set has also been renamed Munchkin 7 as the original Munchkin 7 had reprinted many of the cards in Munchkin Blender but also had a few original ones. These original cards are available in the Munchkin Monster Enhancers booster pack. Thus, the combination of Cheat With Both Hands and Munchkin: Monster Enhancers are complete replacements for the combination of Munchkin Blender and Munchkin 7: More Good Cards. So what's in the set? A lot more monster enhancers and item enhancers, too. There are several new low-level monsters to help you get easy kills – until somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese... Part of the Munchkin series.
Munchkin 7: Cheat With Both Hands supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Munchkin 7: Cheat With Both Hands is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Munchkin 7: Cheat With Both Hands for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Munchkin 7: Cheat With Both Hands has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Munchkin 7: Cheat With Both Hands belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Munchkin 7: Cheat With Both Hands are: Steve Jackson (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Munchkin 7: Cheat With Both Hands as an expansion for Munchkin. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Munchkin to use it. Check that your edition of Munchkin is compatible, as some expansions were revised between editions.