
- BGG rank
- BGG #5,517
- BGG rating
- 6.4
Munchkin Legends
- 3–6 players
- 60–120 min
- Complexity 1.7/5
- 2013

2016
Rules assistance for Munchkin Grimm Tidings
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Munchkin Grimm Tidings is a board game released in 2016 for 3–4 players, 60 minutes per game, and ages 10 and up. It was designed by Andrew Hackard and its main mechanics are Variable Player Powers and Take That.
Description from the publisher: The fairy tales collected by the Brothers Grimm are full of magic, deception, and violence — sounds perfect for Munchkin! Iconic baddies and boons, like evil stepmothers and Rapunzel's golden locks, are captured in 120 cards in Munchkin Grimm Tidings, a standalone Munchkin game with new art by John Kovalic.
Munchkin Grimm Tidings supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Munchkin Grimm Tidings is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Munchkin Grimm Tidings for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Munchkin Grimm Tidings has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Munchkin Grimm Tidings belongs to these categories: Card Game, Fighting, and Humor. Its main mechanics are Variable Player Powers and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Munchkin Grimm Tidings are: Andrew Hackard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Munchkin Grimm Tidings as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.