Munchkin Impossible
BGG rank
BGG #9,495
BGG rating
5.9

Munchkin Impossible

2006

Rules assistance for Munchkin Impossible

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 60–120 min
  • 10+
  • Complexity 1.8/5

Rules assistant for Munchkin Impossible

What would you like to know?

Answers come from the official rulebook, with the page to check.

Munchkin Impossible is a board game released in 2006 for 3–6 players, 60–120 minutes per game, and ages 10 and up. It was designed by Steve Jackson (I) and its main mechanics are Variable Player Powers, Trading, and Dice Rolling.

Similar games

About the game

Publisher's Description The Munchkins are now spies... eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change hats. Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, or Chinese (it'll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes, from the pathetic Defective Defector, through the Interro-Gator and the Not So Secret Police, up to the mighty Super Spy himself. And (all together now)... 'Take Their Stuff!' You can play Munchkin Impossible by itself, or combine it with any number of other Munchkin games for more shameless silliness. Other Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

Publishers

  • Steve Jackson Games
  • Pegasus Spiele

Questions and answers

Munchkin Impossible supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.