The Good, the Bad, and the Munchkin
BGG rank
BGG #6,326
BGG rating
6.2

The Good, the Bad, and the Munchkin

2007

Rules assistance for The Good, the Bad, and the Munchkin

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 90 min
  • 10+
  • Complexity 1.9/5

About the game

Oh, give me a home where the Jackalopes roam And the Dudes and the Buckaroos play, I'll slay and I'll loot, give the monsters the boot, And the dice are not loaded, no way. The Good, the Bad, and the Munchkin opens a whole new frontier - the Wild West! Forget dragons and goblins - Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but there's lots of monsters to kill, and lots of stuff to take. Become a Cowboy with a Twenty-Gallon Hat, or an Indian on a Catamount. Fight Wild Bill Hiccup, the Killer Jalapeno, and a Barber Shop Quartet. Take The Annual Bath for an extra level. Or just pal around with your sidekick the Greenhorn, until you sacrifice him to distract a monster. The Good, the Bad, and the Munchkin is the next stand-alone game in the award-winning Munchkin line. Steve Jackson (I) and John Kovalic have teamed up again to put puns to paper like no one else can. Head 'em up and move 'em out, and get ready to wander the Grim Roper into somebody else's combat and make him "Rootin' Tootin'" for +10...

Publishers

  • Steve Jackson Games
  • Pegasus Spiele
  • Raven Distribution
  • Delta Vision Publishing
  • Black Monk
  • Hobby World

Questions and answers

The rules assistant for The Good, the Bad, and the Munchkin will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.

Rules assistant for The Good, the Bad, and the Munchkin

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