Munchkin Warhammer 40,000: Cults and Cogs
BGG rating
7.2

Expansion for Munchkin Warhammer 40,000

Munchkin Warhammer 40,000: Cults and Cogs

2020

Rules assistance for Munchkin Warhammer 40,000: Cults and Cogs

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 60–90 min
  • 12+

Rules assistant for Munchkin Warhammer 40,000: Cults and Cogs

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Answers come from the official rulebook, with the page to check.

Munchkin Warhammer 40,000: Cults and Cogs is an expansion for Munchkin Warhammer 40,000 released in 2020 for 3–6 players, 60–90 minutes per game, and ages 12 and up. It was designed by Andrew Hackard and its main mechanics are Variable Player Powers, Hand Management, and Take That.

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About the game

Munchkin Warhammer 40,000 returns with two more new Armies to add to your games! The Genestealer Cults manipulate DNA to infiltrate worlds . . . when you realize they're among you, it's already too late. Adeptus Mechanicus has a more straightforward approach, sending their soldiers in intricate mechanized armor to lay waste to everything that opposes them.

Questions and answers

Munchkin Warhammer 40,000: Cults and Cogs supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.