
- BGG rank
- BGG #1,099
- BGG rating
- 6.8
Ca$h 'n Guns: Second Edition
4–8 players30 min2014

Rules assistance for Munchkin Zipper Pull
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Munchkin Zipper Pull is an expansion for The Good, the Bad, and the Munchkin released in 2014 for 3–6 players, 60–72 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers.
From publisher's website: This contents five rubber Munchkin zipper pulls in a small plastic bag. Official Rule: You may reroll a die once per game per zipper pull attached to a bag or item of clothing you are wearing. You can only reroll each roll once. You must actually zip (or unzip) that zipper to reroll the die, so please consider your zipper pull placement carefully!
Munchkin Zipper Pull supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Munchkin Zipper Pull is 60–72 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Munchkin Zipper Pull for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Munchkin Zipper Pull belongs to these categories: Fighting, Humor, and Expansion for Base-game. Its main mechanics are Variable Player Powers. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Munchkin Zipper Pull as an expansion for The Good, the Bad, and the Munchkin. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Good, the Bad, and the Munchkin to use it. Check that your edition of The Good, the Bad, and the Munchkin is compatible, as some expansions were revised between editions.