
- BGG rank
- BGG #21,019
- BGG rating
- 6.2
7 Dice Wonders
- 1–4 players
- 20 min
- Complexity 1.9/5
- 2013

Rules assistance for Muses
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
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Answers come from the official rulebook, with the page to check.
Muses is a board game released in 2013 for 1 player and 5 minutes per game. It was designed by Adam Taylor and its main mechanics are Dice Rolling.
In Muses you are an aspiring artist seeking inspiration from the nine Muses of mythology. Each Muse that you encounter will gain you inspiration points and assistance in encountering her sisters. You may also call upon hints gleaned from the works of classical authors. It is a very quick, solitaire dice and card game. It is comprised of nine cards and three tokens and requires two standard D6s. There is no setup required and you can play through a full game in under five minutes. There is a significant element of luck in the game but players must make the right tactical choices to capitalise on that luck. Each of the nine cards represents one of the Muses. On the card is a point value and - in most cases - a dice manipulation power, to be gained by encountering that Muse. Around the edge of the cards are between one and four conditions that you must meet on the two dice in order to encounter that Muse. Each turn the player draws a new card, turns any unclaimed cards 90 degrees clockwise and rolls the two dice. Using any powers they have acquired, the player then tries to claim (encounter) one of the active cards by matching the condition currently showing at the top of the card. Cards which are not encountered before they run out of claim conditions are discarded. Update. A new edition of Muses is now available at www.goodlittlegames.co.uk
Muses supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Muses is 5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Muses has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Muses belongs to these categories: Print & Play, Dice, and Ancient. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Muses are: Adam Taylor. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Muses as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.