
- BGG rank
- BGG #21,228
- BGG rating
- 7.0
Ask Anything
- 2–10 players
- 20 min
- Complexity 1.0/5
- 2013

2017
Rules assistance for My Dungeon Boss: Never Lie
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
My Dungeon Boss: Never Lie is a board game released in 2017 for 3–5 players, 20–30 minutes per game, and ages 8 and up. It was designed by C. C. Hung and its main mechanics are Hand Management.
In this uproarious "office-themed" dungeon crawler, you'll take on the challenging task of completing your bullying boss's assignments with the help (or hindrance!) from your fellow players! Each round, a Monster card (representing a project) is unveiled for all players to see. The value on the Monster card signifies the combined effort required from all players to finish the project successfully. Players take turns discreetly playing a "Battle card" face-down and declaring which card they've played (Stationery 1/2, Computer 1/2, or Absence Form). The catch is that other players can call out bluffs, verifying whether you've played the card you claim to have. Those who guess incorrectly or who are caught bluffing receive a "Cracked Credit" and must reveal their card without the opportunity to deceive. The round continues until someone believes that the overall contribution equals or exceeds the value on the Monster card, and they call to "close the case." All other players must then decide whether to "second that decision" or opt for "not quite yet." Once the choices are made, reveal all the Battle cards on the table to determine if the case is successfully closed. A successful closure means the player who initiated it receives the Monster card along with all the credit (VP) it holds. Players who "second that decision" also earn some valuable bonuses. However, if the attempt fails, the player who called for the closure faces penalty points! Can you navigate the "toxic environment" of this office dungeon, or even thrive amidst the web of lies and backstabbing (because you're skilled at it)? It's time to find out!
My Dungeon Boss: Never Lie supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for My Dungeon Boss: Never Lie is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists My Dungeon Boss: Never Lie for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
My Dungeon Boss: Never Lie has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
My Dungeon Boss: Never Lie belongs to these categories: Bluffing. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of My Dungeon Boss: Never Lie are: C. C. Hung. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists My Dungeon Boss: Never Lie as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.