
My Little Pony: Collectible Card Game – Gen Con
- 2 players
- 20 min
- 2013

2013
Rules assistance for My Little Pony: Collectible Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
My Little Pony: Collectible Card Game is a board game released in 2013 for 2 players, 20 minutes per game, and ages 10 and up. It was designed by Darrell Hardy and Amanda Craig and its main mechanics are Variable Player Powers, Hand Management, and Deck Construction.
GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. My Little Pony: Collectible Card Game (MLP:CCG) is set in the world of Lauren Faust's My Little Pony: Friendship is Magic. As you progress through the game, you compete against another player to solve problems with your friends, which will help you win points. The object of the game is to be the first player to score 15 points. The game consists of a character card, a character deck (containing about 45 "friend", "event", "resource", and "troublemaker" cards), and a 10-card problem deck. Each problem card has a variable cost depending on the direction the card is facing on the table. My Little Pony: Collectible Card Game is sold in traditional starter decks, booster packs, and theme decks in addition to starter sets that contain two complete decks and special foil-embossed cards. Theme decks and starter sets are based on the "Mane 6" ponies: Twilight Sparkle, Rainbow Dash, Rarity, Fluttershy, Pinkie Pie, and Applejack.
My Little Pony: Collectible Card Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for My Little Pony: Collectible Card Game is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists My Little Pony: Collectible Card Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
My Little Pony: Collectible Card Game has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
My Little Pony: Collectible Card Game belongs to these categories: Card Game, Children's Game, and Movies / TV / Radio theme. Its main mechanics are Variable Player Powers, Hand Management, and Deck Construction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of My Little Pony: Collectible Card Game are: Darrell Hardy and Amanda Craig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists My Little Pony: Collectible Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.