
- BGG rank
- BGG #449
- BGG rating
- 7.2
Takenoko
- 2–4 players
- 45 min
- Complexity 2.0/5
- 2011

Rules assistance for Myrmes: Colony Tiles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Myrmes: Colony Tiles is an expansion for Myrmes released in 2013 for 2–4 players, 90 minutes per game, and ages 13 and up. It was designed by Yoann Levet and its main mechanics are Dice Rolling, Tile Placement, and Grid Movement.
This expansion was first published in Ystari magazine, issue 2 (October 2012, p. 23), along with solo rules (p. 11). 4 colony tiles as alternative when advancing to a new colony level I - worker action: 1 food --1x--> 2 victory points - mushrooms are food when placing pheromone tile I - worker action: place / replace one tunnel (without getting earth) - 1 virtual warrior per turn to step on enemy pheromones only II - worker action: no discarding of excess cubes this turn - 1 virtual warrior per turn to hunt prey only III - worker action: get 2 larvae - possibility to place 2 nurses on the objective atelier space
Myrmes: Colony Tiles supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Myrmes: Colony Tiles is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Myrmes: Colony Tiles for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Myrmes: Colony Tiles has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Myrmes: Colony Tiles belongs to these categories: Animals, Farming, and Expansion for Base-game. Its main mechanics are Dice Rolling, Tile Placement, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Myrmes: Colony Tiles are: Yoann Levet. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Myrmes: Colony Tiles as an expansion for Myrmes. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Myrmes to use it. Check that your edition of Myrmes is compatible, as some expansions were revised between editions.