
- BGG rank
- BGG #45
- BGG rating
- 8.0
The Crew: Mission Deep Sea
- 2–5 players
- 20 min
- Complexity 2.1/5
- 2021

2015
Rules assistance for Mythomakya
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mythomakya is a board game released in 2015 for 2–6 players, 15–30 minutes per game, and ages 8 and up. It was designed by Luca Feliciani and its main mechanics are Trick-taking.
Mythomakya is a card game about greek mythology designed by Luca Feliciani and illustrated by Mirka Andolfo. In the box, You'll find 110 cards that allow you to play two different games based on a similar game-play. The aim of the game is to gain more golden apples than your opponents. When the first player plays a card, the opponents have to play a card of the same color. The one with the highest strenght, wins and puts all the cards in his treasure. If a player cannot play the same color, he has to play another color and will always lose unless the color played is the moira, the dominant color choosen at the beginning of the game by one of the players. In the version “Triumph of Heroes” you’ll use heroes as Hector, Aeneas, Jason and Perseus to conquer more golden apples than your opponents. Cards are placed in front of the players in ten 3-card stacks. Only the first card of each stack is visible. When it's played, the card below can be revealed. In the version “God’s Challenge” deities from the Olympus will join the fight, such as titans, muses and orrible monsters with particular skills. In this version, indeed, each player can activate abilities of 30 special cards by eliminating from the treasure a number of golden apples. These abilities can change the game, since their effects are very strong. Moreover, each player has some divinity cards in his hand. As per the abilities, a player has to eliminate golden apples from the treasure to play the divinity cards. In this version, all the cards are displayed but only the first one of each stack is playable.
Mythomakya supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mythomakya is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mythomakya for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mythomakya has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mythomakya belongs to these categories: Mythology. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mythomakya are: Luca Feliciani. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mythomakya as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.