
- BGG rank
- BGG #948
- BGG rating
- 7.2
Sail
- 2 players
- 20 min
- Complexity 2.2/5
- 2023

2024
Rules assistance for Trickarus
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Trickarus is a board game released in 2024 for 2–5 players, 20–40 minutes per game, and ages 8 and up. It was designed by Bajir Cannon and its main mechanics are Track Movement, Cooperative Game, and Trick-taking.
Icarus & his friends have crafted handmade wings. Day and night, jubilant with their newfound freedom, they fly higher & higher... A trick-taking game of flying, flipping, & trying not to soar into the hot, hot sun. With competitive (2-5p) and co-operative (3-5p) modes, players win tricks to fly higher in the sky. The winner of each trick moves to the next open space above them on the scoring track unless they fly into the sun, in which case they will plummet to below the bottom-most player. Every card has two different values which alternate - along with the trump suit - whenever a 5-card is played. With rules simple enough to teach in a few minutes, Trickarus is accessible for those unfamiliar with trick-taking, while also having enough challenge for more experienced trick-takers to experiment with different strategies. US EDITION Changes: Smirk & Dagger Games has made the following adjustments for the English edition. The Lightning Bolt card has a new function. It no longer causes the winner of a trick to fly down the track. 2 copies of the card now exist in the Stormy Weather rules. Stormy Weather rules: Add 2 Lightning cards and the second (new) poker chip token. A Lightning card may be played at one of two times, as the first card of the round when you are the Lead player – or – if you are unable to follow suit during a trick. Playing the Lightning card swaps the Day / Night chip with the one currently out of play. This will change the Strongest Suits (Trump) from Sun & Moon to Clouds & Raindrops and vice versa. Note: swapping the chip does not change Day / Night and cards are not rotated. If the Sun is face up (Day) it swaps for Clouds (also Day). If the Moon is face up (Night) it swaps for Raindrops (also Night) and vice versa. This means that Clouds and Raindrops are no longer always “junk” suits but have the ability to be the Strongest Suits. --- New 2 Player game A dummy score tracker token (Icarus) is added to the game. Icarus is dealt a three card hand, face up, so both players know what Icarus will play over the span of three rounds. Then, a new set of cards comes out. Unlike the 3-5p mode, a player does not win by being highest on the track at the end of the game. Instead: One player has the goal of the game ending with Icarus either above or below all the other players on the score track. The other player has the goal of the game ending with Icarus between the two other players on the score track. While both are tested as equally balanced ways to win, players will have personal preferences and strategies. This push and pull mechanic makes for a far more engaging two-paler experience.
Trickarus supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trickarus is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trickarus for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trickarus has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trickarus belongs to these categories: Card Game and Mythology. Its main mechanics are Track Movement, Cooperative Game, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trickarus are: Bajir Cannon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trickarus as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.