
- BGG rank
- BGG #11,800
- BGG rating
- 6.0
eBay Electronic Talking Auction Game
- 3–4 players
- 20 min
- Complexity 1.3/5
- 2001

2007
Rules assistance for Nacho Loco
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Nacho Loco is a board game released in 2007 for 2–6 players, 20 minutes per game, and ages 8 and up. It was designed by Todd Kurtzer and Hiram Johnson and its main mechanics are Tile Placement.
Challengers will outwit, out score and out match opponents to be crowned champion of this spicy new strategy game. The object of the game is to acquire points by getting rid of all your unique triangular (tortilla chip!) cards while blocking opponents from doing the same. Each player is dealt six cards, and a card from the deck is flipped to create a playfield. Opponents place their three-sided cards in the playfield by matching colors. There are three segments on a card, which may include colors, actions, or an unmatchable Black X. Action cards including “Skip Next”, “Opponent Draws Three”, and “Go Again." If you cannot play, you draw a card; if you match 2 or 3 sides of your card the other players draw 1 or 2 cards. The field is Closed when no plays are possible. The player Closing then deals a card to each opponent and starts a new playfield. The first player to discard all cards is awarded one point per card remaining in their opponents' hands. First player to 20 points wins.
Nacho Loco supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nacho Loco is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nacho Loco for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nacho Loco has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nacho Loco belongs to these categories: Card Game. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nacho Loco are: Todd Kurtzer and Hiram Johnson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nacho Loco as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.