
- BGG rank
- BGG #11,456
- BGG rating
- 6.3
No Stress Chess
- 2 players
- 60 min
- Complexity 2.3/5
- 2004

2018
Rules assistance for Super Secret Stealthy Spies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Super Secret Stealthy Spies is a board game released in 2018 for 2–4 players, 15–30 minutes per game, and ages 10 and up. It was designed by Todd Kurtzer, Alex Siedband, and Sam Unsicker and its main mechanics are Grid Movement and Modular Board.
Super Secret Stealthy Spies is a fast-paced, easy-to learn strategy game of big moves. You have four spies who need to leave your home base and enter the field on a very important mission. Covertly move through parks, buildings, and subways and be the first to infiltrate the rival bases! Use the subway entrances to travel to other subway spaces. Use parks as cover to travel several spaces in one turn. Mix up the game board tiles for a different game each time. a little luck and a lot of stealth will help you to win this spy game. Includes 12 Game Tiles, 4 Home Bases, 1 Subway Die, 1 Rules Sheet, and 16 Spy Movers in four different colors. From the publisher
Super Secret Stealthy Spies supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Secret Stealthy Spies is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Secret Stealthy Spies for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Secret Stealthy Spies has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Super Secret Stealthy Spies belongs to these categories: Abstract Strategy and Spies / Secret Agents. Its main mechanics are Grid Movement and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Secret Stealthy Spies are: Todd Kurtzer, Alex Siedband, and Sam Unsicker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Secret Stealthy Spies as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.