
- BGG rank
- BGG #6,085
- BGG rating
- 7.8
Napoleon 1807
- 2 players
- 60–120 min
- Complexity 2.5/5
- 2020

2017
Rules assistance for Napoléon 1806
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Napoléon 1806 is a board game released in 2017 for 2 players, 60–120 minutes per game, and ages 10 and up. It was designed by Denis Sauvage and its main mechanics are Point to Point Movement, Simulation, and Campaign / Battle Card Driven.
On August 9, 1806, Frederick William of Prussia, in reaction to the recent creation of the Confederation of the Rhine by Napoleon, decreed the order of mobilization. War becomes unavoidable. The Prussian army concentrates on Erfurt without waiting for the troops of its Russian ally. Outrunning his opponents, Napoleon enters Saxony with the Grand Army on October 7, 1806 and heads for Berlin. A week later the Prussians, defeated at Jena and Auerstedt, retreat North. The pursuit led by the Murat cavalry can begin... When the game meets history: "Napoleon 1806" is a wargame at the crossroads of history and simulation, the culmination of two history and wargame enthusiasts, Denis Sauvage and Julien Busson, who wished to share this passion with you. With Napoleon 1806, in 1 to 2 hours, two players will relive the clashes between Prussian and French at the heart of the imperial conquests of Napoleon the 1st, which culminated in the battles of Auerstaedt and Jena. Napoleon 1806 is intended for wargaming seasoned grognards as well as for young conscripts who want to try a new playful sensation. Strategy, anticipation and decision are the engines of the Napoleon 1806 game system. The rules of Napoleon 1806 are divided into three parts and can be learnt in fifteen minutes. The first one, called "Rules of the Conscript", allows to acquire all the notions of the game easily. The second, "Rules of the Grognard", brings more finesse including "fog of war". The last, "Rules of the Marshal", allows to play Napoleon 1806 in competition. Will you meet the challenge of doing as well as the Emperor Napoleon or will you succeed in thwarting his plans at the head of the Prussian forces? How to play Napoleon 1806: A game of Napoleon 1806 is played in 7 turns, each representing two days of campaign. Players alternate operations with their army corps. Fatigue and losses accumulate until the breaking point of one of the two armies causing the defeat of a player. The game is based on cards to perform moves and combats. Even if luck is present, strategy is key to victory. Moving your army corps on different approach paths to facilitate maneuvers, managing the fatigue of your men generated by marching and fighting, concentrating your forces in order to win the decisive battle; these are the challenges you will face. The French troops are more numerous and more experienced than those of their opponent, but time is short before the arrival of the Russian reinforcements, and the Prussian army is not to be underestimated! The French player to win will have to master the art of attacking and speed of action. The Prussian player, although defensive, will have to seize the opportunities presented to him to counter-attack and surprise his opponent. As the game is fast, each player will have the opportunity to take charge of the fate of both armies in one evening.
Napoléon 1806 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Napoléon 1806 is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Napoléon 1806 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Napoléon 1806 has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Napoléon 1806 belongs to these categories: Wargame and Napoleonic. Its main mechanics are Point to Point Movement, Simulation, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Napoléon 1806 are: Denis Sauvage. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Napoléon 1806 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.