
- BGG rank
- BGG #4,790
- BGG rating
- 8.6
World At War 85: Storming the Gap
- 1–2 players
- 60–120 min
- Complexity 3.2/5
- 2019

Rules assistance for Nations At War: Compendium Vol 1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Nations At War: Compendium Vol 1 is an expansion for Nations at War: White Star Rising released in 2017 for 2 players, 60–120 minutes per game, and ages 10 and up. It was designed by Matt Lohse and Sean Druelinger and its main mechanics are Dice Rolling and Hexagon Grid.
Description from the publisher: The NaW Compendium gives you three campaigns, Normandy, Operations Cobra and Arnhem. It's a game of risk and reward as players must learn to conserve their forces. The more lives you spend during one scenario, the fewer they'll have to start the next. However, the more objectives players complete earn them more points which they can use to outfit and re-fit their forces. You receive from the campaigns a combined 13 scenarios plus an additional 15 stand alone scenarios and another 15 scenarios from our Line of Fire magazine for a total 43 scenarios in total as well as two redesigned maps. NaW Compendium Vol. 1 is the joining of two previous released expansions titled Airborne, Operation Cobra and all the NaW scenarios from Line of Fire magazine. We have cleaned up the scenarios, redesigned and updated the maps and put everything into our new NaW series style.
Nations At War: Compendium Vol 1 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Nations At War: Compendium Vol 1 is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nations At War: Compendium Vol 1 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nations At War: Compendium Vol 1 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nations At War: Compendium Vol 1 are: Matt Lohse and Sean Druelinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nations At War: Compendium Vol 1 as an expansion for Nations at War: White Star Rising. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Nations at War: White Star Rising to use it. Check that your edition of Nations at War: White Star Rising is compatible, as some expansions were revised between editions.