
- BGG rank
- BGG #77
- BGG rating
- 8.1
Sleeping Gods
- 1–4 players
- 60–120 min
- Complexity 3.3/5
- 2021

Rules assistance for Near and Far: Amber Mines
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Near and Far: Amber Mines is an expansion for Near and Far released in 2018 for 2–4 players, 60–120 minutes per game, and ages 13 and up. It was designed by Ryan Laukat and its main mechanics are Hand Management, Push Your Luck, and Cooperative Game.
Golden Amber fills the deep mines, its fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver, and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power? Near and Far: Amber Mines is the first expansion to Near and Far. It includes modules that you can add or remove according to your preferences. The modules are detailed below. Amber Mines This module includes a new Mine tile which you place over the top of the Mine on the town board. It also includes a deck of 43 Amber Mine cards that players can explore. Magic This module includes a new Mystic’s Hut tile (that is combined with the new Mine), a Magic Track tile, and a deck of 30 Spell cards with powerful abilities. New General Store This module includes a new General Store tile which you place over the top of the General Store on the town board. It has slightly altered actions and gives players another way to place camps. New Threat Cards This module includes 13 new threat cards. These cards replace the original deck of threat cards in Near and Far. —description from the publisher
Near and Far: Amber Mines supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Near and Far: Amber Mines is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Near and Far: Amber Mines for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Near and Far: Amber Mines has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Near and Far: Amber Mines belongs to these categories: Fantasy, Exploration, and Expansion for Base-game. Its main mechanics are Hand Management, Push Your Luck, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Near and Far: Amber Mines are: Ryan Laukat. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Near and Far: Amber Mines as an expansion for Near and Far. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Near and Far to use it. Check that your edition of Near and Far is compatible, as some expansions were revised between editions.