
- BGG rank
- BGG #6,258
- BGG rating
- 8.7
Cysmic
- 1–6 players
- 60–180 min
- Complexity 3.4/5
- 2026

Rules assistance for Necromunda: The Book of Peril
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Necromunda: The Book of Peril is an expansion for Necromunda: Underhive released in 2019 for 1–4 players. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
Necromunda: The Book of Peril explores the perilous wastes between the more established zones of the underhive. While gangs might fight for the fate of settlements, or become masters of prosperous holesteads and scrapyards, sometimes their constant turf wars take them into the desolate Badzones. Venture into the Badzones, forge alliances with mighty guilds and add new Bounty Hunters to your gang – or even field a Venators gang made up entirely of Hired Guns – with this supplement to Necromunda. Inside this 96-page hardback book, you'll discover the secrets of the guilds who hold the web of commerce in Necromunda's underhive together, as well as how to add them to your campaigns as fast allies – or bitter enemies – for your gangs. You'll learn about Venator gangs, coalitions of hired guns who band together for profit, protection or the joy of the hunt, and how to use them to cause havoc in your games. You'll be introduced to ten new Hired Guns, including rogue psykers, dashing heroes and many more. The Badzones will open up to you as well, giving you new settings for your games, complete with new events to survive, hazards to avoid and scenarios to play across an expanded range of scenery. And when the battle is done, check out the Badzones Trading Post and all the new and exotic equipment available to give your gangs the edge over their opponents. CONTENTS The Great Web of Necromunda: Read up on the background of the guilds. Venator gangs: Assemble a motley array of hired guns for your games. Alliances: Team up with a guild for greater rewards… but at equally great risk. Badzones Trading Post: Discover new weapons and wargear. Badzones Battlefields: Play across new areas of the underhive – Ancient Manufactorum, Stygian Depths, Sump Sea, Dome Jungle, Warp-tainted, and Unstable Dome – complete with new events to encounter. Badzones Terrain: Add Sector Mechanicus, Sector Imperialis and Death World scenery to your games. Badzones Scenarios: Experience five new ways to play in the Badzones. Hired Guns: Add Kal Jericho, Scabs, Freikstorn Strix, Arbelesta Raen Catallus, Aramista Dae Catallus, Mortanna Shroud, Apollus Kage, Thaetos 23-2, Rex Spires and Vorgen ‘Gunner’ Mortz to your gangs. —description from the publisher
Necromunda: The Book of Peril supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Necromunda: The Book of Peril belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Necromunda: The Book of Peril as an expansion for Necromunda: Underhive. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Necromunda: Underhive to use it. Check that your edition of Necromunda: Underhive is compatible, as some expansions were revised between editions.