
- BGG rank
- BGG #25
- BGG rating
- 8.2
Nemesis
- 1–5 players
- 90–180 min
- Complexity 3.5/5
- 2018

Rules assistance for Nemesis: Lockdown – Stretch Goals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nemesis: Lockdown – Stretch Goals is an expansion for Nemesis: Lockdown released in 2021 for 1–5 players and ages 12 and up. It was designed by Adam Kwapiński and its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling.
Nemesis: Lockdown - Stretch Goals contains all of the Kickstarter Stretch Goals from the Nemesis: Lockdown Kickstarter, except for the Hacker & Xenobiologist Character Packs which are included in the Lockdown box. Includes: New Alien Race - Chytrids: 12 Minis (8 Chytrid Stinkhorns, 3 Chytrid Deathcaps, 1 Chytrid Queen), 15 Spore plastic markers, 8 Mycellium plastic markers, 5 Purple Chytrid Germinator plastic markers, 5 Green Chytrid Germinator plastic markers, cardboard tokens, cards for using the Chytrids and cards for using the Nemesis core game expansions Aftermath, Carnomorphs, Void Seeders, and the Medic in Lockdown. 1 Gate and 11 Door Plastic Tokens Mars Rover Plastic Token Mini Space Raccoon 1st Player Marker Mini Untold Stories #3 Comic Book with 6 Cooperative Campaign Missions and Cardboard Tokens
Nemesis: Lockdown – Stretch Goals supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Nemesis: Lockdown – Stretch Goals for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nemesis: Lockdown – Stretch Goals has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nemesis: Lockdown – Stretch Goals belongs to these categories: Horror, Adventure, and Miniatures. Its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nemesis: Lockdown – Stretch Goals are: Adam Kwapiński. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nemesis: Lockdown – Stretch Goals as an expansion for Nemesis: Lockdown. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Nemesis: Lockdown to use it. Check that your edition of Nemesis: Lockdown is compatible, as some expansions were revised between editions.