
- BGG rank
- BGG #416
- BGG rating
- 7.8
Nemo's War (Second Edition)
- 1–4 players
- 60–120 min
- Complexity 3.3/5
- 2017

Rules assistance for Nemo's War: Expansion Kit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nemo's War: Expansion Kit is an expansion for Nemo's War released in 2009 for 1 player, 45 minutes per game, and ages 12 and up. It was designed by Chris Taylor (I) and its main mechanics are Point to Point Movement, Secret Unit Deployment, and Campaign / Battle Card Driven.
The expansion kit for Nemo's War includes a dozen cards with more adventures from the Jules Verne novel and alternate endings to the game/story (including "Return to Mysterious Island," "Another Thousand Leagues" and "Bottom of the Sea"). In addition to new rules for using the Treasure Fleet and Cannon tokens included in the base game, six more deadly ship counters are included (armored frigates and battleships), plus rules for using them all and a "historical game" scenario.
Nemo's War: Expansion Kit supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Nemo's War: Expansion Kit is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nemo's War: Expansion Kit for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nemo's War: Expansion Kit has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nemo's War: Expansion Kit belongs to these categories: Wargame, Nautical, and Science Fiction. Its main mechanics are Point to Point Movement, Secret Unit Deployment, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nemo's War: Expansion Kit are: Chris Taylor (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nemo's War: Expansion Kit as an expansion for Nemo's War. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Nemo's War to use it. Check that your edition of Nemo's War is compatible, as some expansions were revised between editions.