
- BGG rank
- BGG #101
- BGG rating
- 8.6
Arkham Horror: The Card Game (Revised Core Set)
- 1–4 players
- 45–180 min
- Complexity 3.7/5
- 2021

Rules assistance for Neon Hope: Without a Trace – RPG Crossover Episode
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Neon Hope: Without a Trace – RPG Crossover Episode is an expansion for Neon Hope released in 2026 for 1–4 players, 90–120 minutes per game, and ages 14 and up. It was designed by Francesco Grothe and its main mechanics are Variable Player Powers, Storytelling, and Cooperative Game.
Stand Alone Episode. Four scientists vanished without a trace. Can you find them in time? This episode can either be played stand alone or as a prequel for the NEON HOPE RPG Nowhere to Go setting. Also includes Clue cards that serve as hand-outs for the RPG.
Neon Hope: Without a Trace – RPG Crossover Episode supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Neon Hope: Without a Trace – RPG Crossover Episode is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Neon Hope: Without a Trace – RPG Crossover Episode for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Neon Hope: Without a Trace – RPG Crossover Episode belongs to these categories: Card Game, Adventure, and Science Fiction. Its main mechanics are Variable Player Powers, Storytelling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Neon Hope: Without a Trace – RPG Crossover Episode are: Francesco Grothe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Neon Hope: Without a Trace – RPG Crossover Episode as an expansion for Neon Hope. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Neon Hope to use it. Check that your edition of Neon Hope is compatible, as some expansions were revised between editions.