Neuroshima Hex! 3.0: Dancer
BGG rating
7.5

Expansion for Neuroshima Hex

Neuroshima Hex! 3.0: Dancer

2012

Rules assistance for Neuroshima Hex! 3.0: Dancer

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 8+
  • Complexity 2.5/5

Rules assistant for Neuroshima Hex! 3.0: Dancer

What would you like to know?

Answers come from the official rulebook, with the page to check.

Neuroshima Hex! 3.0: Dancer is an expansion for Neuroshima Hex released in 2012 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Rustan Håkansson and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

The Moloch attack on Omega had unforeseen consequences: Damage to the facility set three strange creatures free. They are the product of a secret genetic research project, code named "Dancer". Now, half-mad and with no control over their instincts, creatures begin fighting for survival in the post-apocaliptic wasteland. The Dancer is a completely new challenge for Neuroshima Hex players. Neuroshima Hex! The Dancer is the second army pack, part of a series of mini game expansions containing one Neuroshima Hex army. The army’s author is one of the game's most hardcore fans, known worlwide for his great fan armies published on BoardGameGeek.com – Rustan Håkansson from Sweden. Dancer was first published as a PDF file on BoardGameGeek and soon became very popular. It is one of the most original and strange designs ever made for Neuroshima Hex. This army has three HQ tiles and no unit tiles at all! All tiles in this army are action tiles (Move, Push back, Battle, etc.).

Questions and answers

Neuroshima Hex! 3.0: Dancer supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.