Neuroshima Hex! 3.0: Doomsday Machine
BGG rating
7.7

Expansion for Neuroshima Hex

Neuroshima Hex! 3.0: Doomsday Machine

2013

Rules assistance for Neuroshima Hex! 3.0: Doomsday Machine

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 8+
  • Complexity 2.8/5

Rules assistant for Neuroshima Hex! 3.0: Doomsday Machine

What would you like to know?

Answers come from the official rulebook, with the page to check.

Neuroshima Hex! 3.0: Doomsday Machine is an expansion for Neuroshima Hex released in 2013 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Michał Oracz and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

Doomsday Machine is an automated, deadly trap - an intelligent security system protecting a secret base hidden in the radioactive wastelands. Its algorithm commands it to destroy any intruder, whether it is a man, mutant or a Moloch robot. What could be hidden behind such a powerful defense system? Doomsday Machine 3.0 is a reimplementation of an extra army, which was given away as a freebie at Spiel 2007. Essential skill of that army (which contains only shooting units) is the ability to redirect shots and rotating units (once per turn). It was included as the fifth army in the English Z-Man edition of Neuroshima Hex! 3.0. Doomsday Machine is available for purchase directly from Portal Games.

Questions and answers

Neuroshima Hex! 3.0: Doomsday Machine supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.