
- BGG rank
- BGG #1,034
- BGG rating
- 7.1
Cry Havoc
- 2–4 players
- 60–120 min
- Complexity 3.3/5
- 2016

Rules assistance for Neuroshima Hex! 3.0: Pirates
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Neuroshima Hex! 3.0: Pirates is an expansion for Neuroshima Hex released in 2022 for 1–4 players, 30 minutes per game, and ages 13 and up. It was designed by Michał Walczak and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
Pirates is a next expansion to Neuroshima Hex 3.0, the iconic area control game about the world of Neuroshima. A pirate flag fluttered over the Caribbean islands where King Contamination and Queen Neo-Jungle would rule. The gangsters of the seas have a few surprises for their enemies... The new army plays by unprecedented rules, extending the standard Battlefield with special Water Spaces, to which only Pirates have access. The large quality of battle tiles allows them to control the pace of the game, which is crucial when planning in the headquarters location throughout the game. Pirates weakness is the low Initiative and lack of Toughness, as well as the negligible Mobility of non-floating units. Remember that the Pirate Army cannot be used when playing with the Expanded Battlefield rules (5 and 6 player games, or expanded 4 player games). -description from publisher
Neuroshima Hex! 3.0: Pirates supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Neuroshima Hex! 3.0: Pirates is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Neuroshima Hex! 3.0: Pirates for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Neuroshima Hex! 3.0: Pirates has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Neuroshima Hex! 3.0: Pirates belongs to these categories: Fighting, Science Fiction, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Neuroshima Hex! 3.0: Pirates are: Michał Walczak. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Neuroshima Hex! 3.0: Pirates as an expansion for Neuroshima Hex. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Neuroshima Hex to use it. Check that your edition of Neuroshima Hex is compatible, as some expansions were revised between editions.