Neuroshima Hex! 3.0: Smart
BGG rating
8.0

Expansion for Neuroshima Hex

Neuroshima Hex! 3.0: Smart

2014

Rules assistance for Neuroshima Hex! 3.0: Smart

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 8+
  • Complexity 2.9/5

Rules assistant for Neuroshima Hex! 3.0: Smart

What would you like to know?

Answers come from the official rulebook, with the page to check.

Neuroshima Hex! 3.0: Smart is an expansion for Neuroshima Hex released in 2014 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Michał Oracz and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

Smart is a part of Moloch, which has reached the southern part of the continent, where after fights with humans it was cut off from its origin and found sanctuary deep inside the Neojungle. It resembles Moloch less and less with every passing day. Smart has completely disregarded the directives that have so far been followed by Moloch's electronic brains and started producing strange half-machines combined with living organisms, including regeneration capable biodroids, micro robots functioning as parasites equipped with technologically advanced electromagnetic weaponry. Most Smart bases are hidden deep underground and whatever happens there stays behind a veil of mystery, hidden from both humans and Moloch. Neuroshima Hex! Smart is a single army pack for use with Neuroshima Hex! and was originally included as one of the two armies in the standalone expansion Neuroshima Hex! Duel.

Questions and answers

Neuroshima Hex! 3.0: Smart supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.