
- BGG rating
- 6.8
New Corp Order: Consultant – Business Developer
- 1–5 players
- 20–60 min
- Complexity 2.0/5
- 2019

2019
Rules assistance for New Corp Order
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
New Corp Order is a board game released in 2019 for 1–4 players, 25–45 minutes per game, and ages 12 and up. It was designed by Miguel Bruque and its main mechanics are Hand Management, Set Collection, and Area Majority / Influence.
Surreality has became our new reality New Corp Order is a game of infiltration, manipulation and world domination for 1 to 4 MegaCorp executives. With the influence of the guilty governments fading away, MegaCorps are starting to control the world. But they have to be cautious: in this new brave world of hyper connected citizens, wary of the mistakes of the past, Media Conglomerates hold the key to planetary domination. Players pick a secret objective at the start of the game and then use their card to plot, infiltrate, and take over companies and conglomerates. The game ends when the Conglomerate deck is depleted. Then, players compare their position on each of the Media Conglomerates, and the players with a better position get points according the Companies controlled by those Conglomerates. You can also get extra points by securing your Secret Objectives, and controlling Consultants. There will be cards in this game that can also be used in Peak Oil. In addition, Peak Oil's barrels may be used in New Corp Order.
New Corp Order supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for New Corp Order is 25–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists New Corp Order for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
New Corp Order has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
New Corp Order belongs to these categories: Territory Building and Abstract Strategy. Its main mechanics are Hand Management, Set Collection, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of New Corp Order are: Miguel Bruque. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists New Corp Order as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.