
- BGG rating
- 7.0
New York Crisis: The Body Cloners
- 1–4 players
- 60–90 min

2021
Rules assistance for New York Crisis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
New York Crisis is a board game released in 2021 for 1–4 players, 45–60 minutes per game, and ages 12 and up. It was designed by Buster Lehn, Fran Ruiz, and JuanJosé Martínez and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
New York Crisis is a cooperative game for 1 to 4 players, the players will play as the members of the Smith family, who accidentally find themselves involved in a serious crime that took place in front of them. You will have different scenarios to play each game, where the characters will have to explore Manhattan, and collect clues to find out what happened while avoiding the mafia and police, so they can prove their innocence before it is too late. Choose a scenario and take all the cards for that story. Reveal card 0 of the scenario and read the intro out loud. Aside from explaining the current situation, this card will tell you a) how many info tokens of each type must go in the bag, and b) on which positions of the alert track must the police cars go. Place the rest of story cards in order, face down and without looking at them, next to the story track, making sure that the arrow points at the position indicated on the back of each story card. GOAL: The goal of the game is to collect enough info tokens to reveal all the story cards and overcome the final challenge before the alert track reaches the limit. Each story has their own cards that will change some game mechanics, introduce new ones, and will also tell you what the final challenge is. At any time, if the alert track reaches its limit, the players will have until the end of the round to reach their goal, or they will lose the game.
New York Crisis supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for New York Crisis is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists New York Crisis for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
New York Crisis has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
New York Crisis belongs to these categories: Murder / Mystery, Dice, and Adventure. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of New York Crisis are: Buster Lehn, Fran Ruiz, and JuanJosé Martínez. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists New York Crisis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.