NewSpeak: Dissonance
BGG rating
10.0

Expansion for NewSpeak

NewSpeak: Dissonance

2018

Rules assistance for NewSpeak: Dissonance

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 20–45 min
  • 10+

Rules assistant for NewSpeak: Dissonance

What would you like to know?

Answers come from the official rulebook, with the page to check.

NewSpeak: Dissonance is an expansion for NewSpeak released in 2018 for 1–2 players, 20–45 minutes per game, and ages 10 and up. It was designed by Peter Blenkharn and Rose Atkinson and its main mechanics are Variable Player Powers, Push Your Luck, and Area Majority / Influence.

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About the game

1-2 player expansion for NewSpeak. For the 1-player component of NewSpeak: Dissoance, players take the role of a solitary Moderator, looking over a conversation between two suspected dissidents, which you must decode using the Moderator Code Cards and Moderator Dashboard as you would in the core game. Incorrectly determining the meeting location of dissidents will lead to penalties as well as additional clues as you progress through a narrative campaign. For the 2-player component of NewSpeak: Dissonance, players adopt the personas of two dissidents, attempting to communicate with each other to meet in secret without falling foul of the watchful gaze of the ModNet. Players each have access to incomplete information, which they must use in tandem by communicating using a limited set of coded messages to coordinate their movements.

Questions and answers

NewSpeak: Dissonance supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.