
- BGG rank
- BGG #1,918
- BGG rating
- 7.9
Circadians: Chaos Order
- 2–5 players
- 120–240 min
- Complexity 3.9/5
- 2022

Rules assistance for Night of Man: Kickstarter Expansions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Night of Man: Kickstarter Expansions is an expansion for Night of Man released in 2015 for 2 players and 60 minutes per game. Its main mechanics are Variable Player Powers, Hand Management, and Hexagon Grid.
This is it! All the amazing Night of Man Kickstarter Stretch Goals in one exciting package. Included are: The Solitaire Expansion Play alone against the Killers. a separate deck of cards controls the aliens and you lead the Earth Militia is six scenarios. Includes a rules and scenario book, solitaire counters, and a 27-card deck. The Feroxi Expansion The Feroxi are a telepathic, reptilian race whose warriors teleport into battle, whose shaman can control the opposing forces, and whose members worship a huge Kaiju we call Godzilla. Excitingly different, you'll want these warriors in your Night of Man collection. The Tile Location Expansion Set of ten lush location tiles, such as the White House, an Alien crash site, a functioning teleporter, a Kaiju egg nest, and Ambush alley. Full color scenario booklet with rules and six scenarios that focus on the location tiles. —description from the publisher
Night of Man: Kickstarter Expansions supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Night of Man: Kickstarter Expansions is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Night of Man: Kickstarter Expansions belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Night of Man: Kickstarter Expansions as an expansion for Night of Man. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Night of Man to use it. Check that your edition of Night of Man is compatible, as some expansions were revised between editions.