
- BGG rank
- BGG #307
- BGG rating
- 7.4
Tapestry
- 1–5 players
- 90–120 min
- Complexity 3.0/5
- 2019

2025
Rules assistance for Nightshift
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Nightshift is a board game released in 2025 for 1–5 players, 40–90 minutes per game, and ages 18 and up. It was designed by Exotic Cancer and its main mechanics are Variable Player Powers, Take That, and Push Your Luck.
Nightshift is a thematic board game that immerses players into the role of a strip club Dancer. The Customer stories and gameplay are inspired by the creator’s personal experience working as a stripper, providing an authentic and empowering take on this often misunderstood profession. Players must select from five different Dancers who each have a distinct approach to charming Customers. The goal is to earn the most money over the night. Be careful about interfering with another Dancer’s Customer or your night may not run so smoothly. Players use Action Points to Navigate the club and discover new Customers. Each Customer is unique and has variable wealth and loyalty, as well as a diverse range of potential outcomes. Some of them will have a preference for one particular Dancer. Choose your Customers wisely! Engaging with a Customer involves rolling the dice, which combined with the Player's abilities, Power Cards, and potentially a few Drinks, will determine the outcome. Players can purchase Drinks from the Bar. Champagne is a valuable tool for persuading Customers to extend their time with you in the Private Room or VIP Room, whilst Shots can help you get them in there. Successfully getting a Customer to the Private Room, or even better, the VIP Room, initiates a theme-based “push-your-luck” challenge. The aim is to maximise earnings from the Customer without breaking the illusion. This is achieved by performing a combination of dance moves (via card draws) in the Private Room, or deepening your connection (via dice rolls) in the VIP Room, with the ultimate goal of making the Customer fall in love. Watch out for the Full Moon, this can trigger strange Events. Players must also keep track of when they are rostered on Stage, which provides benefits such as acquiring extra Tips and Power Cards. Don’t miss your Stage or the club will fine you! These unique Power Cards add another layer of strategy and interaction - will you help out your fellow dancers, or will you play dirty? —description from the publisher
Nightshift supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nightshift is 40–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nightshift for ages 18 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nightshift has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nightshift belongs to these categories: Mature / Adult and Miniatures. Its main mechanics are Variable Player Powers, Take That, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nightshift are: Exotic Cancer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nightshift as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.