
- BGG rank
- BGG #1,627
- BGG rating
- 7.4
Salton Sea
- 1–4 players
- 120 min
- Complexity 3.9/5
- 2024

2026
Rules assistance for Níjar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Níjar is a board game released in 2026 for 1–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by David Bernal and its main mechanics are Hand Management, Trading, and End Game Bonuses.
Bathed by the crystal-clear waters of Cabo de Gata and under the white light of Andalusia stands Níjar, a small town in the province of Almería, Spain, with a pottery tradition dating back to the Bronze Age and which gained great significance during the Muslim period (10th–15th centuries). In Níjar, we travel back to the 1920s, long before the tourism boom of the 1950s. The local economy revolved around ceramics, esparto weaving, and the making of jarapas, colorful textiles that remain a symbol of the region today. Experience the charm of rural Andalusia: its narrow whitewashed streets, the rhythmic hum of pottery wheels at work, and skilled hands weaving esparto and jarapas, bringing color and life to the traditions of Níjar. In the game, each player expands their workshop by adding new wheels to produce more pieces. Extract clay, throw pots, fire them, paint them, and sell your creations at the market. The game is played over three rounds, each with a decreasing number of action discs: 7 in round 1, 6 in round 2, and 5 in round 3. On their turn, players may choose one of the following: 1.- Play craftswomen Place one more craftswomen than currently present on an action space to perform it. Return all other craftswomens there to their owners. Actions include: Draw a card, play a card, extract clay, throw pots, fire pieces, paint, clean the workshop, sell esparto and claim the starting player marker Depending on where you play your craftswomen, you may also gain bonus rewards. 2.- Discard a final scoring card Discard one of your endgame scoring cards to perform an action of your choice. 3.- Sell pieces at the market (max 2) Exchange up to two fired pieces for victory points. 4.- Close your shop / take a bonus If you have no more craftswomen, pass and close your shop for the round. Take a bonus token. On your following turns, you may choose another bonus. Transform clay into art, fire into tradition, and your workshop into the soul of Níjar. Only those who master the rhythm of the wheel and the alchemy of color will be remembered as true master potters. —description from the publisher
Níjar supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Níjar is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Níjar for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Níjar has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Níjar belongs to these categories: Card Game, Economic, and Industry / Manufacturing. Its main mechanics are Hand Management, Trading, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Níjar are: David Bernal. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Níjar as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.